Showing posts with label enemy. Show all posts
Showing posts with label enemy. Show all posts

Wednesday, September 2, 2009



No. 25: Sparkle Buster

Throughout the island where the game takes place, there are machines scattered about in various levels of decay. The same can be said for facilities, which depending on how deep they are, look dilapidated or brand new. Thanks to their protective paneling, Sparkle Busters are always brand new no matter where they're installed, even in the side of a cliff. Invincible while closed, you must attack them while they're opening or shooting at you. They come in two distinct varieties: A four shot rapid burst, and a single shot spread. Normally, they only open if you're close enough but like all machines, they will react violently if alerted of a threat by a Bun.


Cocoas are the same way. They're machines too, after all.

If I had to put an estimate on it, Sparkle Busters are probably the most common machine.

Oh, and since you asked, I haven't made a whole lot of headway in the music field yet.

Saturday, March 21, 2009


No. 50: Lakeless

Whoops, forgot to add more stuff. Here's one of the parasitic enemies.

A tiny leech that swarms in polluted water. Their drill faces make them impossible to pull off. While connected, they drain HP very slowly and won't go away until they die. Since they're sensitive to light and salt, it could be as simple as eating something salty or standing in the sun for a while. Heat bothers them, too. Unlike their cousin the Tailspiral, they refuse to attach to a host already carrying a Lakeless.

That said, I should say something about the life bar.


This is a healthy heart.

This is not a healthy heart.

The life bar changes colors based on how things are going. The one at the bottom is the poisoned life bar, by the way.

EDIT: Man, I don't like HTML/XML junk. I dunno why the embedded comment box stopped showing up even after reverting back to an old template, so for now comment box is in a popup window. Gonna try fixing that.

Monday, March 16, 2009


No. 16: Bun

Decided to work on enemies today. Here's one of them.

The Bun is a small worker robot found in facilities all across the island. Its tasks include security, maintenance, watering plants, and feeding the staff. Since there's no more staff to feed, they might give you something if you're looking sickly. Otherwise, they'll probably tell you to leave or alert tougher machines that there's something walking towards them, making a mess of the floor.

Tuesday, February 10, 2009


No. 33: Fly

Lately I've been slow on updating, this is because I've been trudging through reorganizing my code, moving resources, deleting extra old things and dealing with the hassle of the kind of thing that can happen when you do that. For the most part, it's all done, and I can finally start on the menu and file system. What this means for you is a smaller final filesize, less memory usage, and what it means for me is a greater sense of ease when adding features.

As for that little picture up there, it's a picture of the 33rd (in alphabetical order) enemy, the Fly. Whereas houseflies also walk, Flies do nothing but fly. Green eyed flies will fly away when you run up to them, whereas red eyed flies will dive at you, presumably because they're hungry. That little graphic is also part of a game extra, but until I get it ironed out I don't wanna talk too much about it.

So! Sorry for the lack of posting lately, but hopefully I'll have more stuff to show you soon.