There's places like this, too.
Playing with parallax backgrounds after an area started to manifest in some more practical ways was another way to distract myself, for instance.
But! I can only ignore a problem for so long. So, I decided to appeal to Life+'s more vibrant, childish sort of visual motif for something to do with the backgrounds.
And this is the kind of thing I came up with.
Also, from these screenshots and the last ones you might notice the clock is absent. I realized something with the help of some friends - Let's say you spent all night (ingame) fighting up some mountainside. When you finally make it to the top, the sun is rising. It looks really nice, but then you find that a certain door which is only open at night is now closed off to you, and you have to go back down.
I try to think of the segue from natural to constructed environments a bit more now, too.
And from this point on, this is where I was around last week, or the last few days depending on the picture. Debug mode is on, so is my debugging "god mode" invincibility so some screen things might look a bit funky.
Hopefully it goes a little smoother, now!
Having bits wrap around other bits, slightly different colors, things like that help as well, I think.
Maybe the distance fog is sufficient.
Somewhere along the line I took the little black bars on the top and bottom of the screen and made them into dynamic letterboxing that does stuff during screen transitions and the brief sort of cutscenes that might happen while you're cruising about the world.
I maybe got carried away when I was fiddling with it.
Once I started to get more satisfied with the daylight segments -
And tried progressively stranger things...
-I naturally had to move on to nighttime: