tag:blogger.com,1999:blog-63669225200431961762023-06-20T21:45:23.461-07:00Life+ Update BlogThis is Life+, a game about an alien featuring exploration and throwing the floor.Unknownnoreply@blogger.comBlogger32125tag:blogger.com,1999:blog-6366922520043196176.post-40383694423403131522012-09-20T18:28:00.000-07:002012-09-20T21:10:35.534-07:00Big One
Somebody told me a year had passed since I last updated, and here I was thinking I had a few more months... Oh well, it's close enough! I guess I'll just let you guys know where I'm at right now.
Remember that? The more I looked at that kind of ground, the less I liked it and felt it didn't help what I really wanted to accomplish with the game's environments. The Unknownnoreply@blogger.com22tag:blogger.com,1999:blog-6366922520043196176.post-89828197747017975992011-11-22T14:24:00.001-08:002011-11-22T17:38:20.064-08:00Oh man holy cow jeez I need to not neglect this so much I say that every time BUT NOTHING CHANGES anyway hey again gang. This will be a longy, but hopefully goody as I give you a little glimpse into my development habits. The question always comes up after huge droughts like these "Are you still working on Life+?" Yes. Unless I make a blog post saying "Sorry guys, I quit Life+" then it's still onUnknownnoreply@blogger.com9tag:blogger.com,1999:blog-6366922520043196176.post-6229598619286517872011-05-13T10:57:00.000-07:002011-05-13T20:21:16.166-07:00Whoops, haven't finished the title screen yet. There is this, though.So, before Blogger went down, there was a comment on my last post askin' me about progress. I guess that's a pretty fair question! I wish the maintenance whatever didn't eat the comment, but:-The story is completely written. It's organized sort of akin to Mother 3, in a chapter format. Since it's a Metroidvania, this basically Unknownnoreply@blogger.com11tag:blogger.com,1999:blog-6366922520043196176.post-69639217545328600412011-05-09T12:24:00.000-07:002011-05-09T12:31:45.705-07:00Though the blog hasn't updated in a long time, Life+ isn't gone by any means. Sorry if you've been worried!It's been hiding?I keep trying to make bigger and bigger updates but I think that's silly now. Will be trying to post more often, but you know me. Let's try getting in the swing of small progress reports!Right now, I'm working on the title screen to replace the old one.The N■.■aaa■O logo hasUnknownnoreply@blogger.com7tag:blogger.com,1999:blog-6366922520043196176.post-74998279815306140442010-11-26T02:19:00.000-08:002010-11-26T03:27:20.946-08:00Hey guys! I simplified the day/night/lighting stuff.So, have a big huge image of OO's day long climb through rusty fixtures.How's the new HUD? It's not totally complete, but it'll feature stuff like a clock and doesn't impose on the view any this way. Also: Have one more for the road.Next update I'll talk more about the other two ways you can attack: You already know grabbing stuff from the Unknownnoreply@blogger.com13tag:blogger.com,1999:blog-6366922520043196176.post-2726382873614207642010-10-23T07:47:00.001-07:002010-10-23T08:39:08.128-07:00Woah, what happened?Hey guys. Life was kinda nutty for a while, my bad! Life+ is far from dead, never really stopped working on it, it just crawled to a really slow pace for a while. Hopefully I'll get some more screenshots to you soon, I've been chugging away at a video, and I'm thinking of how to release the demo, so there's all that. For now, have some art and an apology! I really shouldn't Unknownnoreply@blogger.com7tag:blogger.com,1999:blog-6366922520043196176.post-31213483125571193382010-03-25T17:20:00.000-07:002010-03-25T17:37:33.880-07:00A couple days ago I added a little feature that makes OO tilt when he runs on an incline, and decided it looked neat enough to take a little silent video. Since I'm still recovering, there's naturally a few bugs, but I think the effect itself is nice. Unknownnoreply@blogger.com17tag:blogger.com,1999:blog-6366922520043196176.post-82097794976296822422010-03-19T23:20:00.000-07:002010-03-20T01:06:52.508-07:00Hey guys! It's been too long, seriously sorry about that. I had some computer trouble that lead me to having to reformat, and while I managed to save most things, some pieces were lost and will have to be remade completely. The biggest thing that's gonna need to change is the lighting engine, from the looks of it. I'm not sure how I'll be handling it just yet, but I have a couple things I'm goingUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-6366922520043196176.post-61795886885705199212009-12-02T21:51:00.000-08:002009-12-02T22:31:06.711-08:00There's a spring flower to the left, and an Appleseed.I'm still making progress, don't worry.The bug up here is especially dangerous.Lately I've been noticing that it takes a long time to test rooms, so I added a debug room, and started work on save points. Something's missing.I'm redoing the weather/daylight system too, so there's still no real sky to speak of. Oh, it's the enemy radar.This timeUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-6366922520043196176.post-36562225336830906262009-11-01T15:43:00.000-08:002009-11-02T01:27:26.889-08:00The start of the intro.This is the first time showing the final resolution (without scaling). It fits a lot better in most layouts, and makes things easier to set up ingame. There's less memory usage too, so I like it.Plus it's the SNES' screen size, so that's neat.For now the title itself is place-holder until I hit a style I think is cool.There's a short little intro attract mode that cycles Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-6366922520043196176.post-44268434925181875112009-09-02T22:45:00.000-07:002009-09-02T23:53:21.145-07:00No. 25: Sparkle BusterThroughout the island where the game takes place, there are machines scattered about in various levels of decay. The same can be said for facilities, which depending on how deep they are, look dilapidated or brand new. Thanks to their protective paneling, Sparkle Busters are always brand new no matter where they're installed, even in the side of a cliff. Invincible while Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-6366922520043196176.post-31232382977541728752009-08-26T22:28:00.000-07:002009-08-26T22:49:29.445-07:00Just another day.Often in Life+, there are multiple ways around a challenge.Did they fall in?Some paths of action might seem like good ideas at first, like the obvious choice here is to jump over the gap safely. Oh man, I fell in too.But, you'll fall short with a distance this wide just a casual, every day jump. I made it out okay, but at what cost?This much damage usually isn't a big deal, but..Unknownnoreply@blogger.com9tag:blogger.com,1999:blog-6366922520043196176.post-72363766798935931812009-07-25T02:06:00.000-07:002009-07-25T02:49:07.096-07:00I dinked around and took a bunch of screenshots! Before I get to that, though, I'm getting a little bugged by the dirt textures, so I'm wondering which way to take it. If you have any other suggestions, feel free to say. Also, thanks a ton for the HUD feedback. Say hi to the Appleseeds, too.Here are the screens. Mostly in the plains, and there's a ton of them.Title screen the first time you boot Unknownnoreply@blogger.com16tag:blogger.com,1999:blog-6366922520043196176.post-60049583226558452022009-07-10T03:41:00.000-07:002009-07-10T14:39:43.573-07:00I realized it's been a while since I showed anything of the underground or any indoor areas, or anything for that matter, so I'll make a small update tonight.Naturally, it's dark underground.The area he's in right now is the same area I showed a while back with the polkadot dirt, in the digging update. Also, there's not really a low ceiling there, but OO is crawling anyway.When you're ducking, Unknownnoreply@blogger.com12tag:blogger.com,1999:blog-6366922520043196176.post-52399929045511002012009-06-13T06:11:00.000-07:002009-06-13T07:00:36.096-07:00Oh, I already made 20 posts. Guess I'll show you what I've been up to lately. Like this.Mostly, it's been graphical for OO, with other 70 animations per direction to work on. A lot of them are small things like idle poses or variants like the difference between walking neutrally or walking while feeling nervous.This too.This here is the quick throw, which was mentioned before I think. Basically, Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-6366922520043196176.post-26902536166811001352009-05-14T01:39:00.000-07:002009-05-14T02:34:36.645-07:00Jumping at sunrise, high noon, sunset, and midnight. Clockwise orientation.Just a small update tonight. I'm pretty satisfied with how this is looking. Right now the time scale I'm looking at is about five minutes for an ingame hour, so about two hours for a full day. Some things happen at night that don't happen during the day and visa versa, and time flows differently in some places. That's Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-6366922520043196176.post-62323956163532981442009-05-05T01:59:00.000-07:002009-05-05T03:25:26.492-07:00Still a work in progress. This area is in the Misty Hill region.Oh man, it's been a while. Things are going well, don't worry. Like I've said the bulk of what needs to be done is graphical, and that's rolling around nicely. Which makes me worry about music, so I've been fiddling around with some of that and talking to people about it. Other than that I've been jumping about optimizing the engine Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-6366922520043196176.post-58614364022583739872009-04-12T21:44:00.000-07:002009-04-12T22:07:05.425-07:00This isn't Life+ at all.Today I'd like to talk about Electrum. Electrum is an arcade shooter classic. It costs a single token for each life. The token exchange rate is 1 for 25 coins. Lives are on top, then score, then the wave timer, then the wave number.Electrum's gameplay is that of a survival shooter. You shoot as much as you can until your lives run out, running through an infinite number ofUnknownnoreply@blogger.com3tag:blogger.com,1999:blog-6366922520043196176.post-2193359564243966622009-03-31T05:41:00.000-07:002009-03-31T06:14:39.296-07:00I decided to cut him off. Hey, cool. You have something to call the little guy for now. It's not his real name, but I suppose you could write it out like Double O or something like that. The spotlight washes him out a little in a still, but you can still see he's surprised by it.Speaking of how he feels, a friend of mine linked me to a cartoonist's 25 essential expression challenge, and I decidedUnknownnoreply@blogger.com6tag:blogger.com,1999:blog-6366922520043196176.post-4857185916172708002009-03-27T03:02:00.000-07:002009-03-27T03:04:12.160-07:00Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-6366922520043196176.post-60787307226995517882009-03-21T18:44:00.000-07:002009-03-22T01:02:38.584-07:00No. 50: LakelessWhoops, forgot to add more stuff. Here's one of the parasitic enemies. A tiny leech that swarms in polluted water. Their drill faces make them impossible to pull off. While connected, they drain HP very slowly and won't go away until they die. Since they're sensitive to light and salt, it could be as simple as eating something salty or standing in the sun for a while. Heat bothersUnknownnoreply@blogger.com2tag:blogger.com,1999:blog-6366922520043196176.post-63304689310454405842009-03-21T18:42:00.000-07:002009-03-21T19:26:22.748-07:00New site layout! How about that? It's best viewed at 1280x1024 right now, but I'll probably get around to fixing that. At smaller resolutions you can still view the content which is the most important, but the side bars get obscured. At the bottom is the site archive and the tags, you can find posts with certain content by clicking it. Each tag ('cept misc) is pretty empty for now, but will be Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-6366922520043196176.post-15287212487499993112009-03-16T21:25:00.000-07:002009-03-21T18:37:22.527-07:00No. 16: BunDecided to work on enemies today. Here's one of them. The Bun is a small worker robot found in facilities all across the island. Its tasks include security, maintenance, watering plants, and feeding the staff. Since there's no more staff to feed, they might give you something if you're looking sickly. Otherwise, they'll probably tell you to leave or alert tougher machines that there's Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-6366922520043196176.post-4381221137108687852009-03-13T15:28:00.000-07:002009-03-21T18:38:04.532-07:00I was working on some animations and I found old files. It's like he found a scarf and his life just improved overnight. I think from now on no matter how small it is I'll be trying to update this blog daily.Unknownnoreply@blogger.com12tag:blogger.com,1999:blog-6366922520043196176.post-33739793140330935692009-03-12T23:46:00.000-07:002009-03-21T18:38:18.439-07:00Working late at night makes me tired, too.Changed the palette around a lot, is the new look good?Also, outside of menus and file handling the engine is totally done. Doing a ton of graphics and sound. This all means we're getting close to a demo or at the very least a video. Aw man I'm way too slow at updating this. Unknownnoreply@blogger.com0