Tuesday, March 31, 2009

I decided to cut him off.

Hey, cool. You have something to call the little guy for now. It's not his real name, but I suppose you could write it out like Double O or something like that. The spotlight washes him out a little in a still, but you can still see he's surprised by it.

Speaking of how he feels, a friend of mine linked me to a cartoonist's 25 essential expression challenge, and I decided Double O fit in pretty well.

The way he acts in certain places will clue you in on what's going on. He tends to get scared in places he can't handle, and annoyed if you're taking too long, or just sleepy. Not sleepy enough to fall asleep though, since it's best to sleep at a save point.

Friday, March 27, 2009

Saturday, March 21, 2009

No. 50: Lakeless

Whoops, forgot to add more stuff. Here's one of the parasitic enemies.

A tiny leech that swarms in polluted water. Their drill faces make them impossible to pull off. While connected, they drain HP very slowly and won't go away until they die. Since they're sensitive to light and salt, it could be as simple as eating something salty or standing in the sun for a while. Heat bothers them, too. Unlike their cousin the Tailspiral, they refuse to attach to a host already carrying a Lakeless.

That said, I should say something about the life bar.

This is a healthy heart.

This is not a healthy heart.

The life bar changes colors based on how things are going. The one at the bottom is the poisoned life bar, by the way.

EDIT: Man, I don't like HTML/XML junk. I dunno why the embedded comment box stopped showing up even after reverting back to an old template, so for now comment box is in a popup window. Gonna try fixing that.

New site layout! How about that? It's best viewed at 1280x1024 right now, but I'll probably get around to fixing that. At smaller resolutions you can still view the content which is the most important, but the side bars get obscured.

At the bottom is the site archive and the tags, you can find posts with certain content by clicking it. Each tag ('cept misc) is pretty empty for now, but will be filling up as time goes by.

How's it look?

Monday, March 16, 2009

No. 16: Bun

Decided to work on enemies today. Here's one of them.

The Bun is a small worker robot found in facilities all across the island. Its tasks include security, maintenance, watering plants, and feeding the staff. Since there's no more staff to feed, they might give you something if you're looking sickly. Otherwise, they'll probably tell you to leave or alert tougher machines that there's something walking towards them, making a mess of the floor.

Friday, March 13, 2009

I was working on some animations and I found old files. It's like he found a scarf and his life just improved overnight. I think from now on no matter how small it is I'll be trying to update this blog daily.

Thursday, March 12, 2009

Working late at night makes me tired, too.

Changed the palette around a lot, is the new look good?

Also, outside of menus and file handling the engine is totally done. Doing a ton of graphics and sound. This all means we're getting close to a demo or at the very least a video. Aw man I'm way too slow at updating this.