Showing posts with label hat. Show all posts
Showing posts with label hat. Show all posts

Sunday, February 22, 2009


No. 16: 10 Gallons

A little simpler this time. I finished the inventory engine, which proved easier than I expected. Expect some screenshots of the actual menu navigation next time. Yeah! Because the graphical style of this game has been bumped up to somewhere around SNES level, I'm probably gonna reconsider my music limitations. This also means that graphics will take a while longer. I figure that graphics will probably take longer than all the rest of it combined.


To give you an idea, I've changed the tiles in this tileset six times since this screenshot was made, and completely redid the sun.

Since I've done away with the timed system, several cool options have presented themselves. Day/night engine, for one.

Stay tuned!